MWIII GAME SET-UP
(Maps at the bottom.)
Game:
Round Time Limit: 1M:30S*
Round Win Limit: 6 Rounds
Win By Two Rule: Off
Win By Two Max Rounds: 8 Rounds
Round Switch: Every Round
Match Start Time: 30 Seconds
Round Start Time: 5 Seconds *
Skip Infil: On
Practice Round: Off
Input Swap Allowed: On
Allow Callout Pings: Off
Advanced:
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Multi Bomb: Off
Silent Plant: Off*
Reset Plant/Defuse Progress: On
Manual Drop Carry Object: On
Player:
Number of Lives: 1 Life
Max Health: 150(Core)
Health Regeneration: None
Enable Armor: Off
Third Person View: Off
Tactical Sprint: On
Weapon Mounting: Off
The rest of rules keep as it is.
Team:
Spectating: Player View
3rd Person Spectating: Off
Killcam: On
Enable Minimap: No
Radar Always On: Off
Weapon Pings On Minimap: Off
Weapon Pings On Compass: Off
Enemy On Compass: Off
Respawn Delay: None
Wave Spawn Delay: None
Suicide Spawn Delay: None
Force Respawn: Off
Team Assignment: Off
Friendly Fire: Off
Gameplay:
Force Same Loadouts: Off
Care Package Drop Time: Off
Spawn Camera: Off
Hardcore Mode: On
Spawn Ammo Mags: Normal
Headshots Only: Off
Health Steal: Off
Cranked Timer: Off
Allow Field Upgrades: On
Field Upgrade Charge Rate: Normal
Field Upgrade Score Modifier: Normal
Perks: On
Killstreaks: Off
Equipment Delay: Off
Equipment Protection: Off
Battlechatter: On
Announcer Dialog: On
Dynamic Map Elements: Off
Allowed Maps
-
Greece
-
Highrise
-
Invasion
-
Karachi
-
Rio
-
Scrapyard
-
Skidrow
-
Terminal
Banned Maps:
-
Afghan
-
Derail
-
Estate
-
Favela
-
Meat
-
Quarry
-
Rundown
-
Rust
-
Shipment (CT ONLY)
-
Sub Base
-
Underpass
-
Wasteland